The story this time around mainly focuses on Lara’s search for the dagger and silver box which his father died for in the hands of Trinity. Shadow of the Tomb Raider is a direct sequel to Rise of the Tomb Raider following the events that happened in the previous game. Platforms: Playstation 4, Xbox One, Windowsĭeveloper: Crystal Dynamics, Eidos Montreal Will she be able to prevent the end of the world or will she finally succumb to death? Shadow of the Tomb Raider is the swan song to “Reboot” Lara’s journey into the greatest adventures of her life. She’s better, faster, fiercer and deadlier than ever. And Lara Croft is the only one that can save us. Earthquakes and catastrophes happening left and right. Though they said it wasn't mandatory, I couldn't imagine playing this without prior knowledge of the overall framework, this is an incredible journey for this character with so many details hidden away in the narrative that add up to a much larger picture.An end of the world scenario. I would recommend those interested in this title play the first two first - it would make her evolution that much more impactful, though the game did do a wonderful job at recapping her journey and the developers told me that it's not absolutely imperative to have played Shadow's predecessors. To be able to force a player to feel that level of emotion at the start of the game is incredible, and a powerful testament to the level of care that went into the development of this game. I felt like I was drowning, trapped, and hopeless. There was a moment when I was swimming that this giant eel that could be seen in the peripheral suddenly attacked and immediately, I felt real panic. The underwater aspect portrayed this feeling of immersion perfectly, often in terrifying ways. The player is truly a part of this journey - it's much more than a game and a closure to this arc in the series, it's an experience that will challenge a player's perception on what is "right" and what needs to be done "right now." The leader designer mentioned that this was absolutely intentional in the name of immersion. Almost a rising phoenix effect and the gameplay mechanics such as her grapple and scaling absolutely reflected that. One game mechanic that I found absolutely enthralling is that this entire game is about her descent and ascension. The Narrative Director told me that he acts as her anchor in-game, to set her straight when her impulses cause more harm than good to those around her. The man's voice heard in the reveal trailer, Jonah, plays a large part in keeping Lara rooted, keeps her from losing herself. ![]() I also spoke with the game's lead designer, Heath Smith, and he said that though Lara's journey is a much darker, inherently conflicted, story that she is very rarely actually alone in the game. She is no longer struggling to survive, to understand her surroundings - now, she is her surroundings, she's in control. It is very obvious that this Lara has found her footing and that is absolutely reflecting in the actual gameplay mechanics. From exploring underwater with this ever present threat of death, drowning, and an underlying feeling of drowning, to scaling alongside a vine-covered wall to control the flow of battle. ![]() Shadow of the Tomb Raider is far more interactive than the previous two titles. In addition to the game's more psychological appeal, the actual gameplay itself was a perfect pairing with the overall theme. He also mentioned that Shadow of the Tomb Raider is much more than "just raiding tombs," it's a journey of self-discovery and terrifying revelations. This journey brings in the more sordid natures of choice and the path she traveled, with many decisions that force her to confront her humanity and what she's willing to sacrifice. When I spoke with the Narrative Director at Eidos Montreal, he told me that this third installment will be the apex and reveal that "defining moment" that made her who she is today. With Shadow of the Tomb Raider, we see a hardened Lara that shies away from no challenge with an almost tunnel vision for the truth - no matter who it hurts: the master. In Rise of the Tomb Raider, we saw a more confident Lara that no longer strayed from the truth and instead faced it head on: the hunter. Where as in the first reboot she was scared, confused, and just finding her footing on how to survive: the hunted. I recently got to play the latest, and final, installment in this journey, Shadow of the Tomb Raider, for a few hours and immediately I was drawn into how much darker this Lara was from the previous two games.
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